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Issues using holoport to navigate #19

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TheLastRar opened this issue Apr 29, 2019 · 8 comments
Closed

Issues using holoport to navigate #19

TheLastRar opened this issue Apr 29, 2019 · 8 comments
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vrchat bug This is a bug with the VRChat client and can affect all worlds.

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@TheLastRar
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Describe the bug
While I don't use holoport, I been told by a couple players that they can't use holoport to navigate the pug, having to disable it or physically walk + rotate to navigate around.

Expected behavior
Able to navigate using holoport without issue.

Screenshots
If applicable, add screenshots to help explain your problem.

Are you in VR or Desktop mode?
VR

Additional context
This used to work before, as I used to use holoport and never ran into this issue In the past. So something changed since when I stopped using holoport to now.

@owlboy owlboy added the vrchat bug This is a bug with the VRChat client and can affect all worlds. label Apr 29, 2019
@owlboy
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owlboy commented Apr 29, 2019

VRChat did an unexpected update to Holoport that appears was lightly tested. (they are really busy)

Holoport needs to be updated to support trigger volume configurations such as those in The Great Pug. And this feels like a valid statement considering it worked fine since 11/14/17.

@TheLastRar
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TheLastRar commented Apr 30, 2019

What are trigger volume configurations? and what are they used for in the pug?

Would it not be possible to work around the issue untill VRChat fixes the cause?

@owlboy
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owlboy commented Apr 30, 2019

They are used to indicate where one can safely hold/place pickups without them respawning.

I do not have time at the moment to implement more workarounds to paper over VRChat's bugs. I'll reassess this should it not be fixed around/shortly after the Quest build launches. The Holoport update was silently implemented into the main client as a result of changing it for Quest.

I think it was not mentioned in the patch notes because either:
• It's not finished
• It was not meant to be implemented in the main client yet (possibly because it's not finished)

@owlboy
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owlboy commented Apr 30, 2019

Please view this Canny item and voice your support for fixing Holoport:
https://vrchat.canny.io/bug-reports/p/holoporting-now-kills-fps-and-is-completely-broken-in-some-worlds

@owlboy
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owlboy commented May 11, 2019

I have received word that a solution to this has been found, and should be in a future VRChat update.

@TheLastRar
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Nice, hopefully the fix will come out soon (and without breaking anything else)

@owlboy
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owlboy commented May 17, 2019

@TheLastRar Has this improved with the new patch? VRChat 2019.2.2

@TheLastRar
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The new VRChat patch seems to have resolved the issue with holoport.

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Labels
vrchat bug This is a bug with the VRChat client and can affect all worlds.
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