Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Circle Throw fainting a pokemon causes phantom active pokemon #19

Closed
LucasTheDrgn opened this issue Mar 30, 2024 · 1 comment
Closed

Comments

@LucasTheDrgn
Copy link

When player's active pokemon is fainted by Circle Throw (and presumably other "damage, then switch target" moves) the user will be prompted to send out a replacement pokemon, then Circle Throw continues resolving and prompts the player to send out another pokemon. Another stats bar slides in under the first pokemon's stats bar, and the second pokemon chosen is the one that the user is selecting moves for and is hit by attacks. The first pokemon chosen is not considered to have participated in the battle, but their exp received message is put in the info box as if it were the active participant. This effect persists through starting new battles. Switching to the incorrectly appearing pokemon seems to fix this.
doublemon
doublemon2

@brain-frog
Copy link
Collaborator

fixed in this commit

flx-sta referenced this issue in flx-sta/pokerogue Jul 10, 2024
Modified Event Proposal Issue template
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants