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Not sure if it is a Mesa bug or it is caused because of the windows port but running FSO on Vulkan with Zink does work ok (at least with radeon hardware, tested polaris and RDNA gpus), but running it on D3D12 just gives a white screen and crashes right after.
Not sure if it is a Mesa bug or it is caused because of the windows port but running FSO on Vulkan with Zink does work ok (at least with radeon hardware, tested polaris and RDNA gpus), but running it on D3D12 just gives a white screen and crashes right after.
On the game debug output i get this:
OpenGL Debug: Source:OpenGL Type:Error ID:2 Severity:High Message:GL_OUT_OF_MEMORY in glBufferStorage
OpenGL Debug: Source:OpenGL Type:Error ID:2 Severity:High Message:GL_INVALID_VALUE in glMapBufferRange(offset 0 + length 2134272 > buffer_size 0)
Also happens on Nvidia (RTX3060)
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