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Unable to run FSO Open with the D3DGLon12 #188

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GamingCity opened this issue Apr 23, 2024 · 3 comments
Closed

Unable to run FSO Open with the D3DGLon12 #188

GamingCity opened this issue Apr 23, 2024 · 3 comments

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@GamingCity
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Not sure if it is a Mesa bug or it is caused because of the windows port but running FSO on Vulkan with Zink does work ok (at least with radeon hardware, tested polaris and RDNA gpus), but running it on D3D12 just gives a white screen and crashes right after.

On the game debug output i get this:

OpenGL Debug: Source:OpenGL Type:Error ID:2 Severity:High Message:GL_OUT_OF_MEMORY in glBufferStorage
OpenGL Debug: Source:OpenGL Type:Error ID:2 Severity:High Message:GL_INVALID_VALUE in glMapBufferRange(offset 0 + length 2134272 > buffer_size 0)

Also happens on Nvidia (RTX3060)

@pal1000
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pal1000 commented Apr 23, 2024

Collect a MSVC build call stack and report upstream.

@GamingCity
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very well

@pal1000
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pal1000 commented Apr 29, 2024

The debug log indicates an out of ,memory caused by both Mesa D3D12 and NVIDIA drivers memory management issues.

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