Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

玩家的行为 #1

Closed
xjxxjx1017 opened this issue Aug 10, 2021 · 1 comment
Closed

玩家的行为 #1

xjxxjx1017 opened this issue Aug 10, 2021 · 1 comment
Labels
design Gameplay design

Comments

@xjxxjx1017
Copy link
Collaborator

xjxxjx1017 commented Aug 10, 2021

玩家所在位置的意义是什么
不同的地点是否有优劣,或者是否适合对付不一样的敌人,或者适合不同的武器?可以凭此来设计武器和敌人

位置的优劣平衡是不是会根据战场的情况变化?敌人,奖励,地形破坏,自建地形都可以做到这点

@paladin-t paladin-t added the design Gameplay design label Aug 13, 2021
@paladin-t
Copy link
Owner

场景不会太大,规则是同屏可以看到所有敌人,不要出现玩家被摄像机外的敌人打死的情况。也就是场景和摄像机差不多大。另一个原因是游戏整体节奏快,核心机制简单。

场景中掩体不会太多,原则是让玩家动起来,但并非只有躲避敌人攻击,还有带有目的地主动移动,比如拿奖励、换武器等。总体上应先设计武器和敌人,然后逐步打磨场景。

暂不考虑地形破坏、自建。

@paladin-t paladin-t changed the title 设计问题-如何让玩家不要站在原地,或卡点,卡位 玩家的行为 Aug 13, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
design Gameplay design
Projects
None yet
Development

No branches or pull requests

2 participants