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5eOGL Player Info English

Anton Palikhov edited this page Jan 19, 2018 · 2 revisions

Лист персонажа для D&D5e - 5e OGL Roll20

5e OGL ROLL20 Templates

Roll20 wiki

Описание

 &{template:desc} {{desc=desc}}

Simple

&{template:simple} {{rname=rname}} {{mod=mod}} {{r1=r1}} {{always=1}} {{r2=r2}} {{charname=charname}} 

Attack

&{template:atk} {{mod=mod}} {{rname=rname}} {{rnamec=rnamec}} {{r1=r1}} {{always=1}} {{r2=r2}} {{range=range}} {{desc=desc}} {{spelllevel=spelllevel}} ammo=ammo {{charname=charname}} 

Damage

&{template:dmg} {{rname=rname}} {{range=range}} {{damage=1}} {{dmg1flag=1}} {{dmg1=dmg1}} {{dmg1type=dmg1type}} {{dmg2flag=1}} {{dmg2=dmg2}} {{dmg2type=dmg2type}} {{crit=1}} {{crit1=crit1}} {{crit2=crit2}} {{save=1}} {{saveattr=saveattr}} {{savedesc=savedesc}} {{savedc=savedc}} {{desc=desc}} {{hldmg=hldmg}} {{spelllevel=spelllevel}} ammo=ammo {{charname=charname}} 

Attack & Damage

&{template:atkdmg} {{mod=mod}} {{rname=rname}} {{r1=r1}} {{always=1}} {{r2=r2}} {{attack=1}} {{range=range}} {{damage=1}} {{dmg1flag=1}} {{dmg1=dmg1}} {{dmg1type=dmg1type}} {{dmg2flag=1}} {{dmg2=dmg2}} {{dmg2type=dmg2type}} {{crit1=crit1}} {{crit2=crit2}} {{save=1}} {{saveattr=saveattr}} {{savedesc=savedesc}} {{savedc=savedc}} {{desc=desc}} {{hldmg=hldmg}} {{spelllevel=spelllevel}} ammo=ammo {{charname=charname}} 

Spell

&{template:spell} {{level=school level}} {{name=name}} {{castingtime=castingtime}} {{range=range}} {{target=target}} {{v=1}} {{s=1}} {{m=1}} {{material=material}} {{duration=duration}} {{description=description}} {{athigherlevels=athigherlevels}} {{ritual=1}} {{concentration=1}} {{charname=charname}}

NPC Action

&{template:npcaction} {{attack=1}} {{damage=1}} {{dmg1flag=1}} {{dmg2flag=1}} {{name=name}} {{rname=rname}} {{r1=r1}} {{always=1}} {{r2=r2}} {{dmg1=dmg1}} {{dmg1type=dmg1type}} {{crit1=crit1}} {{dmg2=dmg2}} {{dmg2type=dmg2type}} {{crit2=crit2}} {{description=description}} 

NPC Attack

&{template:npcatk} {{attack=1}} {{name=name}} {{rname=rname}} {{rnamec=rnamec}} {{r1=r1}} {{always=1}} {{r2=r2}} {{description=description}} 

NPC Damage

&{template:npcdmg} {{damage=1}} {{dmg1flag=1}} {{dmg2flag=1}} {{dmg1=dmg1}} {{dmg1type=dmg1type}} {{dmg2=dmg2}} {{dmg2type=dmg2type}} {{crit=1}} {{crit1=crit1}} {{crit2=crit2}} 

Скрипты

GroupCheck

GroupInitiative

-It's a Trap!

-It's a Trap = D&D 5e Generic

Welcome Package

TokenNameNumber

ChatSetAttr

Aura/Tint Health Colors

5eOGL-statblock

TokenStatus

TokenMod

TokenActions

5eogl-books

5th Edition OGL by Roll20 Companion

ApplyDamage

Макросы

Макросы для игроков

Init

saves

ability-checks

skills

PCUtilsOGL

InfoOGL

Макросы для мастеров

grp-init

grp-check

grp-attack

its-trap

ogl-statblock

ogl-books

💀MONSTER-SETUP

💀NAMED-NPC-SETUP

💀PC Setup

TokenModUtilsOGL

​​​​​​​​​GameUtils1

GameUtils2

Apply Damage

✍🏻Easy-Exp-Macros-OGL

TokenUtilsOGL


Как настроить использование зарядов для расходуемых предметов?

Automatic Ammunition Tracking - Step by Step Tutorial

Automatic Ammunition Track is a feature that requires the above Companion API Script. Once installed, follow these instructions to enable automatic ammunition tracking in your game:

This example sets up a Longbow with a quiver of Arrows to track.

On the Settings (Gear Icon) tab of a character sheet, under GENERAL OPTIONS, make sure that the INVENTORY option is set to "Compendium Compatible" and not "Simple".
While still under GENERAL OPTIONS, set the AMMO TRACKING feature to ON.
Create manually or drag a missile weapon (ex. Longbow) from the Compendium to your sheet.
Create manually or drag a missile type (Arrows) from the compendium to your sheet
Expand the missile type (Arrows) by clicking on the "I" information icon that appears when hovering the mouse over the item.
Select the USE AS RESOURCE checkbox. (ammunition items dragged from the Compendium will have this option automatically checked off)
On the CORE tab, expand the missile weapon (Long Bow) in the ATTACKS & SPELLCASTING section by clicking on the gear icon that appears when hovering over the attack.
In the AMMUNITION section put the exact name of the ammunition resource (Arrows). If you want to spend more than one piece of ammunition per shot you want to add the number of pieces after the name of the ammunition resource and a comma. (ex. Arrows,2 ) 

Now, any time the missile weapon (Longbow) is rolled, a piece of ammunition will automatically be spent and the chat will make note. Additionally after the first time the missile weapon is used the AMMUNITION section will update with the ID of the resource repeating section, this is normal and expected.

Как настроить автоматическое использование слотов заклинаний?

Automatic Spell Slot Tracking

Automatic Spell Slot Tracking is a feature that requires the above Companion API Script. Once installed, follow these instructions to enable automatic spell slot tracking in your game:

In the chat input area of the Sidebar, type !5estatus and press Enter, to check if spelltracking is set to 'on'.
If not, type !spelltracking on and press Enter to activate this feature.
Alternatively, you may type !spelltracking quiet and press Enter to activate this feature, while preventing spelltracking messages from being displayed in the chat. 

Once the Spell Slot Tracking has been activated, each time a spell is cast:

The number of cast spells of the appropriate level is updated in the Spell tab of the character sheet (see Spell Levels & Spells Per Day).
A message is output in the chat, displaying the spell level, the number of available spell slots and the number of used spell slots for this level.
Spell slots decrement as spells are cast.
Spells that are marked as a Ritual do not affect the tally of spell slots when cast. 

At any time, you can manually adjust this count directly in the Spell Page of the character sheet.


Описание используемых игроками функций и макросов

PCUtilities

Используется служебный персонаж - PCUtilsOGL в abilities которого хранятся выполняемые макросы.

PCUtilsOGL

Создан специальный макрос 🛠PC Utilities, который и вызывает abilities с листа персонажа PCUtilsOGL

Общие макросы

Мастер создает 4 макроса, к которым предоставляет доступ всем игрокам - Initiative(отображается как ⚔), Skills(отображается как ✅), Checks (отображается как ✔️) Saves (отображается как 🎲)

К сожалению, пока в листе 5e OGL Roll20 невозможно создать универсальный макрос для атак и заклинаний.

Дополнительные макросы


MODS in inventory section

General

Item Type

Armor

ac

Spells

spell

spell attack

spell dc

Stats

strength

dexterity

constitution

intelligence

wisdom

charisma

Saving Throws

saving throws

strength save

dexterity save

constitution save

intelligence save

wisdom save

charisma save

Skills

acrobatics

animal handling

arcana

athletics

deception

history

insight

intimidation

investigation

medicine

nature

perception

performance

persuasion

religion

sleight of hand

stealth

survival

Attacks

Secondary Damage Type

Secondary Damage

Damage Type

Damage

Range

Attacks #NOTE: space before and after (affects attack modifier)

Damage #NOTE: space before and after (affects damage modifier)

USER CREATED MACROS

Resources

/w @{character_name} &{template:atk} {{desc=**@{selected|token_name}**
==
@{selected|alignment}  @{selected|race}  @{selected|background} 
==
HP: [[ @{selected|hp} ]] /  [[ @{selected|hp|max} ]]
AC: @{selected|ac} Speed: @{selected|speed} 
Pasive Perception:
Senses: 
Languages: 
===
*Resources*
@{selected|other_resource_name}: [[@{selected|other_resource}]] / [[@{selected|multiclass1_lvl}*5]] HP ||| *LR*
@{selected|class_resource_name}: [[@{selected|class_resource}]] / [[01]] ||| *SR*
@: [[@{selected|class_resource}]] / [[1]] ||| *SR*
Divine Sense: [[@{selected|class_resource}]] / [[1+@{selected|charisma_mod}]] ||| *LR*
Encumbrance
Total Weight: [[@{selected|weighttotal}]] / [[@{selected|strength}*15]]}} lb

 Appearance

?{Whisper?|Yes,/w gm |No, }&{template:desc} {{desc=**@{selected|token_name}**
Возраст:  @{selected|age} 
==
**Рост:** @{selected|height} **Вес:** @{selected|weight} 
==
Возраст:  @{selected|age} 
==
**Глаза:** @{selected|eyes} **Кожа:** @{selected|skin} **Волосы:** @{selected|hair} 
==
**Общее описание внешности:** @{selected|character_appearance} }}
?{Whisper?|Yes,/w gm |No, }&{template:desc}{{desc=@{selected|allies_and_organizations} }}
EQUIPMENT
===========
Head:
===========
Eyes: 
===========
Amulet:
===========
Gloves: 
===========
Ring 1:
===========
Ring 2:
===========
Ring 3:
===========
Ring 4:
===========
Armor: 
===========
Boots:
===========
Belt: 
===========
Bonded weapons: Шпага Паука, Создатель теней
===========
Щит: 
===========
Плащ: 
===========
Перевязь грудная: 
==========
Ходит сильно хромая на левую ногу.
==========

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