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一个GameObject 被Destroy 后, 由于LUA环境下 userdata ~= nil, 即使对象销毁也无法知晓;
如果要自己导出函数判断的话不如加到slua库里吧
The text was updated successfully, but these errors were encountered:
你可以直接调用obj.op_Equality(nil)
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一个GameObject 被Destroy 后, 由于LUA环境下 userdata ~= nil, 即使对象销毁也无法知晓;
如果要自己导出函数判断的话不如加到slua库里吧
The text was updated successfully, but these errors were encountered: