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I've written function that convert byte[] to lua string, but some user prefer keeping as ud. So i don't make a decision how to pass byte[] , you can do it yourself.
in C#
it doesn't work because no string to byte[] conversion allowed directly.
so I have to write my own MonoPInvoke function like:
If the engine can include this kind of conversion code, it will be better.
I think maybe I should fork slua and send some pull request :)
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