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All-black image on macOS #76
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Apologies. I just found the duplicate issue #72. Closing. |
I did a bit more digging. The |
Yeah, that commit just updates And if so, could you also test the |
The |
Thanks, that suggests maybe the porting effort to |
I had a chance to take a closer look, and I am unable to reproduce this on my older Mac with Mojave:
Can you run this command and post its output? I have received reports that there is an issue related to scaling the texture view, but have been unable to verify this yet. And anyway "it works for me" is preventing me from making any progress on the issue. Also of note, it works on a newer mac with both GPUs, and also on Windows 10 with an RTX 2080 Ti... |
Yep, here it is: Full output of system_profiler
Mostly similar to yours; the following two lines are probably the most relevant differences:
Completely understood. I'll keep hacking, and see if can reduce the problem to something minimal. But I'm new to Rust, so it may take a while ... |
I'm failing to get
pixels
to work on macOS (specifically, macOS 10.14.6, on a MacBook Pro laptop with integrated Intel Iris Plus GPU). Both in my own project, and when I try any of the bundled examples, I simply get a black window.For example, here's what I see when I run
$ cargo run --release --package invaders
. (This was on the master branch, but I see the same with the 0.0.3 tag.)Any idea what I might be doing wrong, or how to begin troubleshooting?
The examples for the
wgpu-rs
crate work fine for me, so it seems there's nothing wrong with that part.The text was updated successfully, but these errors were encountered: