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Right now it's using RPC, which isn't great for realtime update on when the army get modified (this rarely happen except in multiplayer).
So I've currently made ArmySquadDescription, ArmyFormationDescription and OwnedRelative<T> replicated on the client.
This mean it's now possible to get the army data in realtime without RPC, and make custom armies for mods easier
The text was updated successfully, but these errors were encountered:
(Issue for progression)
Right now it's using RPC, which isn't great for realtime update on when the army get modified (this rarely happen except in multiplayer).
So I've currently made
ArmySquadDescription, ArmyFormationDescription
andOwnedRelative<T>
replicated on the client.This mean it's now possible to get the army data in realtime without RPC, and make custom armies for mods easier
The text was updated successfully, but these errors were encountered: