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bit of a mess as of now, the best would be to make component and systems files in the same folder
Structure suggestions:
Components and systems of the same theme are in the same folder. When there is too many components, it should be put into a special folder
eg:
Game/ - GamePlay/ - Units/ - Components/ - UnitArchetype.cs - UnitCurrentKit.cs - ... -
This is almost already the way it work, but the Components/ folder should be put inside Game/
Game/ - Components/ - GamePlay/ - Units/ - UnitArchetype.cs - UnitCurrentKit.cs - ... - Systems/ - GamePlay/ - Units/ - UpdateUnitPlayStateSystem.cs - UpdateUnitStatusEffectSystem.cs - ... -
The text was updated successfully, but these errors were encountered:
guerro323
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bit of a mess as of now, the best would be to make component and systems files in the same folder
Structure suggestions:
Mixed theme structure
Components and systems of the same theme are in the same folder.
When there is too many components, it should be put into a special folder
eg:
Component/System folder structure into a common theme
This is almost already the way it work, but the Components/ folder should be put inside Game/
eg:
The text was updated successfully, but these errors were encountered: