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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.

  • v1.2.1 - Improve performance

    • Improve performance of Scene.select(), Scene.get(), Scene.collect(), Scene.remove(), Scene.free(), Scene.has(), Scene.components(), and Scene.archetype(). Improve performance of Scene.set() in the case where the component type is already present and the component will be replaced.
    • Improve performance of internal methods (improving overall performance).
    • Other changes:
      • Add benchmarks.
  • v1.2.0 - manipulating multiple components at once

    • Add support for multiple components/component types to scene.add(), scene.has(), and scene.remove() aswell as CommandBuffer.add() and CommandBuffer.remove().
    • Add scene.collect() to retrieve more than one component at once.
    • Add scene.set() for adding and overwriting components.
    • Add support for adding components directly when allocating a new entity id with scene.new().
    • Add CommandBuffer.new() as the counterpart to scene.new().
    • Add informative messages to exceptions.
    • Refactor for minor performance increase.
    • Deprecate scene.add() in favour of scene.set().
    • Deprecate scene.buffer() in favour of CommandBuffer(scene).
    • Fix a typo in test.py.
  • v1.1.0 - Add command buffer

    When using scene.select(), manipulation of entities can now be recorded using the CommandBuffer instance returned by scene.buffer(), and played back at a later time. This avoids unexpected behavior that would occur when using the scene instance directly.

  • v1.0.0 - First release

    The base functionality is implemented. Note that at this stage it is not safe to add or remove components while iterating over their entities. This will be fixed in a future release.