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smart.go
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smart.go
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// Package smartclip performs a more advanced clipping algorithm so
// it can deal with correctly oriented open rings and polygon.
package smartclip
import (
"fmt"
"sort"
"github.com/paulmach/orb"
"github.com/paulmach/orb/clip"
)
// Geometry will do a smart more involved clipping and wrapping of the geometry.
// It will return simple OGC geometries. Rings that are NOT closed AND have an
// endpoint in the bound will be implicitly closed.
func Geometry(box orb.Bound, g orb.Geometry, o orb.Orientation) orb.Geometry {
if g == nil {
return nil
}
if g.Dimensions() != 2 {
return clip.Geometry(box, g)
}
var mp orb.MultiPolygon
switch g := g.(type) {
case orb.Ring:
mp = Ring(box, g, o)
case orb.Polygon:
mp = Polygon(box, g, o)
case orb.MultiPolygon:
mp = MultiPolygon(box, g, o)
case orb.Bound:
return clip.Geometry(box, g)
case orb.Collection:
var result orb.Collection
for _, c := range g {
c := Geometry(box, c, o)
if c != nil {
result = append(result, c)
}
}
if len(result) == 1 {
return result[0]
}
return result
default:
panic(fmt.Sprintf("geometry type not supported: %T", g))
}
if mp == nil {
return nil
}
if len(mp) == 1 {
return mp[0]
}
return mp
}
// Ring will smart clip a ring to the boundary. This may result multiple rings so
// a multipolygon is possible. Rings that are NOT closed AND have an endpoint in
// the bound will be implicitly closed.
func Ring(box orb.Bound, r orb.Ring, o orb.Orientation) orb.MultiPolygon {
if len(r) == 0 {
return nil
}
open, closed := clipRings(box, []orb.Ring{r})
if len(open) == 0 {
// nothing was clipped
if len(closed) == 0 {
return nil // everything outside bound
}
return orb.MultiPolygon{{r}} // everything inside bound
}
// in a well defined ring there will be no closed sections
return smartWrap(box, open, o)
}
// Polygon will smart clip a polygon to the bound.
// Rings that are NOT closed AND have an endpoint in the bound will be
// implicitly closed.
func Polygon(box orb.Bound, p orb.Polygon, o orb.Orientation) orb.MultiPolygon {
if len(p) == 0 {
return nil
}
open, closed := clipRings(box, p)
if len(open) == 0 {
// nothing was clipped
if len(closed) == 0 {
return nil // everything outside bound
}
return orb.MultiPolygon{p} // everything inside bound
}
result := smartWrap(box, open, o)
if len(result) == 1 {
result[0] = append(result[0], closed...)
} else {
for _, i := range closed {
result = addToMultiPolygon(result, i)
}
}
return result
}
// MultiPolygon will smart clip a multipolygon to the bound.
// Rings that are NOT closed AND have an endpoint in the bound will be
// implicitly closed.
func MultiPolygon(box orb.Bound, mp orb.MultiPolygon, o orb.Orientation) orb.MultiPolygon {
if len(mp) == 0 {
return nil
}
// outer rings
outerRings := make([]orb.Ring, 0, len(mp))
for _, p := range mp {
outerRings = append(outerRings, p[0])
}
outers, closedOuters := clipRings(box, outerRings)
if len(outers) == 0 {
// nothing was clipped
if len(closedOuters) == 0 {
return nil // everything outside bound
}
return mp // everything inside bound
}
// inner rings
var innerRings []orb.Ring
for _, p := range mp {
for _, r := range p[1:] {
innerRings = append(innerRings, r)
}
}
inners, closedInners := clipRings(box, innerRings)
// smart wrap everything that touches the edges
result := smartWrap(box, append(outers, inners...), o)
for _, o := range closedOuters {
result = append(result, orb.Polygon{o})
}
for _, i := range closedInners {
result = addToMultiPolygon(result, i)
}
return result
}
// clipRings will take a set of rings and clip them to the boundary.
// It returns the open lineStrings with endpoints on the boundary and
// the closed interior rings.
func clipRings(box orb.Bound, rings []orb.Ring) (open []orb.LineString, closed []orb.Ring) {
var result []orb.LineString
for _, r := range rings {
if !r.Closed() && (box.Contains(r[0]) || box.Contains(r[len(r)-1])) {
r = append(r, r[0])
}
out := clip.LineString(box, orb.LineString(r), clip.OpenBound(true))
if len(out) == 0 {
continue // outside of bound
}
if r.Closed() {
// if the input was a closed ring where the endpoints were within the bound,
// then join the sections.
// This operation is O(n^2), however, n is the number of segments, not edges
// so I think it's manageable.
for i := 0; i < len(out); i++ {
end := out[i][len(out[i])-1]
if end[0] == box.Min[0] || box.Max[0] == end[0] ||
end[1] == box.Min[1] || box.Max[1] == end[1] {
// endpoint must be within the bound to try join
continue
}
for j := 0; j < len(out); j++ {
if i == j {
continue
}
if out[j][0] == end {
out[i] = append(out[i], out[j][1:]...)
i--
out[j] = out[len(out)-1]
out = out[:len(out)-1]
}
}
}
}
result = append(result, out...)
}
at := 0
for _, ls := range result {
// closed ring, so completely inside bound
// unless it touches a boundary
if ls[0] == ls[len(ls)-1] && pointSide(box, ls[0]) == notOnSide {
closed = append(closed, orb.Ring(ls))
} else {
result[at] = ls
at++
}
}
return result[:at], closed
}
type endpoint struct {
Point orb.Point
Start bool
Used bool
Side uint8
Index int
OtherEnd int
}
func (e *endpoint) Before(mls []orb.LineString) orb.Point {
ls := mls[e.Index]
if e.Start {
return ls[0]
}
return ls[len(ls)-2]
}
var emptyTwoRing = orb.Ring{{}, {}}
// smartWrap takes the open lineStrings with endpoints on the boundary and
// connects them correctly.
func smartWrap(box orb.Bound, input []orb.LineString, o orb.Orientation) orb.MultiPolygon {
points := make([]*endpoint, 0, 2*len(input)+2)
for i, r := range input {
// start
points = append(points, &endpoint{
Point: r[0],
Start: true,
Side: pointSide(box, r[0]),
Index: i,
OtherEnd: 2*i + 1,
})
// end
points = append(points, &endpoint{
Point: r[len(r)-1],
Start: false,
Side: pointSide(box, r[len(r)-1]),
Index: i,
OtherEnd: 2 * i,
})
}
if o == orb.CCW {
sort.Sort(&sortableEndpoints{
mls: input,
eps: points,
})
} else {
sort.Sort(sort.Reverse(&sortableEndpoints{
mls: input,
eps: points,
}))
}
var (
result orb.MultiPolygon
current orb.Ring
)
// this operation is O(n^2). Technically we could use a linked list
// and remove points instead of marking them as "used".
// However since n is 2x the number of segements I think we're okay.
for i := 0; i < 2*len(points); i++ {
ep := points[i%len(points)]
if ep.Used {
continue
}
if !ep.Start {
if len(current) == 0 {
current = orb.Ring(input[ep.Index])
ep.Used = true
}
continue
}
if len(current) == 0 {
continue
}
ep.Used = true
// previous was end, connect to this start
var r orb.Ring
if ep.Point == current[len(current)-1] {
r = emptyTwoRing
} else {
r = aroundBound(box, orb.Ring{ep.Point, current[len(current)-1]}, o)
}
if ep.Point.Equal(current[0]) {
// loop complete!!
current = append(current, r[2:]...)
result = append(result, orb.Polygon{current})
current = nil
i = -1 // start over looking for unused endpoints
} else {
if len(r) > 2 {
current = append(current, r[2:len(r)-1]...)
}
current = append(current, input[ep.Index]...)
points[ep.OtherEnd].Used = true
i = ep.OtherEnd
}
}
return result
}
const notOnSide = 0xFF
// 4
// +-+
// 1 | | 3
// +-+
// 2
func pointSide(b orb.Bound, p orb.Point) uint8 {
if p[1] == b.Max[1] {
return 4
} else if p[1] == b.Min[1] {
return 2
} else if p[0] == b.Max[0] {
return 3
} else if p[0] == b.Min[0] {
return 1
}
return notOnSide
}
type sortableEndpoints struct {
mls []orb.LineString
eps []*endpoint
}
func (e *sortableEndpoints) Len() int {
return len(e.eps)
}
// Less sorts the points around the bound.
// First comparing what side it's on and then the actual point to determine the order.
// If two points are the same, we sort by the edge attached to the point so lines that are
// "above" are shorted first.
func (e *sortableEndpoints) Less(i, j int) bool {
if e.eps[i].Side != e.eps[j].Side {
return e.eps[i].Side < e.eps[j].Side
}
switch e.eps[i].Side {
case 1:
if e.eps[i].Point[1] != e.eps[j].Point[1] {
return e.eps[i].Point[1] >= e.eps[j].Point[1]
}
return e.eps[i].Before(e.mls)[1] >= e.eps[j].Before(e.mls)[1]
case 2:
if e.eps[i].Point[0] != e.eps[j].Point[0] {
return e.eps[i].Point[0] < e.eps[j].Point[0]
}
return e.eps[i].Before(e.mls)[0] < e.eps[j].Before(e.mls)[0]
case 3:
if e.eps[i].Point[1] != e.eps[j].Point[1] {
return e.eps[i].Point[1] < e.eps[j].Point[1]
}
return e.eps[i].Before(e.mls)[1] < e.eps[j].Before(e.mls)[1]
case 4:
if e.eps[i].Point[0] != e.eps[j].Point[0] {
return e.eps[i].Point[0] >= e.eps[j].Point[0]
}
return e.eps[i].Before(e.mls)[0] >= e.eps[j].Before(e.mls)[0]
}
panic("unreachable")
}
func (e *sortableEndpoints) Swap(i, j int) {
e.eps[e.eps[i].OtherEnd].OtherEnd, e.eps[e.eps[j].OtherEnd].OtherEnd = j, i
e.eps[i], e.eps[j] = e.eps[j], e.eps[i]
}
// addToMultiPolygon does a lookup to see which polygon the ring intersects.
// This should work fine if the input is well formed.
func addToMultiPolygon(mp orb.MultiPolygon, ring orb.Ring) orb.MultiPolygon {
for i := range mp {
if polygonContains(mp[i][0], ring) {
mp[i] = append(mp[i], ring)
return mp
}
}
// ring is not in any polygons?
// skip it, TODO: is this correct?
// If input is well formed, I think it is. If it isn't, ¯\_(ツ)_/¯
return mp
}
func polygonContains(outer orb.Ring, r orb.Ring) bool {
for _, p := range r {
inside := false
x, y := p[0], p[1]
i, j := 0, len(outer)-1
for i < len(outer) {
xi, yi := outer[i][0], outer[i][1]
xj, yj := outer[j][0], outer[j][1]
if ((yi > y) != (yj > y)) &&
(x < (xj-xi)*(y-yi)/(yj-yi)+xi) {
inside = !inside
}
j = i
i++
}
if inside {
return true
}
}
return false
}