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This would give better precision when multiplying two fixed-point numbers.
The text was updated successfully, but these errors were encountered:
Implemented in 3d66a2d.
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Update: since V3.0.0, PRBMath truncates instead of rounding up in mul. See #126 (comment).
mul
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This would give better precision when multiplying two fixed-point numbers.
The text was updated successfully, but these errors were encountered: