C++ Demo of 3D game and demonstration Dynamic Lightig loading .X file format collision detection and more in IrrLicht engine.
Models are created in 3dsMax and exported to .X structs by me and gun is used from Quake 3.all models are includet in 3DS files.
To compile on windovs you must install deevelopment header and libraries of DirectX SDK and IrrLicht engine:
To compile on linux visit IrrLicht engine web site.