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Instead of a large atlas that caches each actual string/express, make an atlas sprite/texture for each character and either use SDL geometry rendering to render each character via sprite style or render via SDL_RenderCopyEx method.
The text was updated successfully, but these errors were encountered:
Instead of a large atlas that caches each actual string/express, make an atlas sprite/texture for each character and either use SDL geometry rendering to render each character via sprite style or render via SDL_RenderCopyEx method.
The text was updated successfully, but these errors were encountered: