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Tessellation step #20
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You can pass an object to http://verbnurbs.com/docs/eval/Tess/#adaptiverefinementoptions You can find the defaults here: https://github.com/pboyer/verb/blob/master/src/verb/eval/Tess.hx/#L358 You'd typically do: var mesh = surface.tessellate({ normTol: 0.001 }); Adjust the normal tolerance to yield more triangles. I warn this will change a bit in the upcoming 2.1.0 release, but not much and I'll document it better this time around. |
Let me know if this helps... |
Please reopen if you need more help. |
Hi Peter. How to decrease step of tessellation for surfaces? Need smoother edges
Code:
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