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git-svn-id: svn://svn.icculus.org/quake3/trunk@1402 edf5b092-35ff-0310-97b2-ce42778d08ea
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zakk
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Jun 30, 2008
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Things we won't ever be doing! | ||
Autotools. | ||
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Scons | ||
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New build system of the week. | ||
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Punkbuster (unless even balance wants to work with us) | ||
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Modifications to the core Quake 3: Arena/ Team Arena gameplay. Put that into | ||
your great mod, don't screw with this. | ||
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Removing the CD Key/pk3 checksums, yes jerks are going to do this on their own, | ||
no we aren't going to support them. Obviously that doesn't apply if you're | ||
making a total conversion. That is, if you're not using any id data from the | ||
pk3s from either Team Arena or the original game itself. | ||
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Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier | ||
for non-Linux platforms to compile the game. This isn't changing. | ||
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MP3 support. It is already done, see: http://ioquake3.org/?page=patches | ||
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All development should take place on the trunk. This includes bug | ||
fixes, new features and experimental stuff. | ||
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Release branches should not receive any commits that aren't also made | ||
to the trunk. Normally you /shouldn't/ commit to release branches as | ||
such commits are periodically merged from the trunk. These merges are | ||
harder to perform if there are sporadic commits made in the interim. | ||
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Under NO CIRCUMSTANCES ever commit to a tag. A tag is a static | ||
snapshot which is intended to be unchanging. | ||
http://wiki.ioquake3.org/NotToDo |