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This repository has been archived by the owner on Jun 21, 2024. It is now read-only.
This issue is used to gather feedback about what was great and what was less great while writing my evoke 2016 PC demo.
What was great
textures are easy to load using the image crate ; however, we need to add a system (mpsc?) to implement some kind of progress bar.
the time panel, very handy to skip / jump / synchronize.
What was not great
I missed the logical synchronization code ; that is, being able to run some code for a given period of time and then switch to something else (maybe something FRP-ish?) (Logical synchronization #4).
the time panel doesn’t show the current time, plus I needed fine grain control over the time (like being able to reduce the window time to move milliseconds by milliseconds) (Time granularity change #7).
keyframes editing: that was awful. I had to launch the demo in debug (i.e. with freefly camera support), set the camera’s transform, output it to stdout (via a keyboard shortcut), quit the demo, copy-paste the transform at the wished time, re-compile without the debug camera, and see whether it’s working and synced.
This issue is used to gather feedback about what was great and what was less great while writing my evoke 2016 PC demo.
What was great
What was not great
ion
codebase.Unused uniform semantics luminance-rs#14,ProgramWarning for uniforms luminance-rs#15).The text was updated successfully, but these errors were encountered: