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Darwin.cmake
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Darwin.cmake
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function(add_platform_headers)
target_include_directories(${VM_LIBRARY_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}/extracted/vm/include/osx
${CMAKE_CURRENT_SOURCE_DIR}/extracted/vm/include/unix
${CMAKE_CURRENT_SOURCE_DIR}/extracted/vm/include/common
)
endfunction() #add_platform_headers
set(EXTRACTED_SOURCES
#Common sources
${CMAKE_CURRENT_SOURCE_DIR}/extracted/vm/src/common/sqHeapMap.c
${CMAKE_CURRENT_SOURCE_DIR}/extracted/vm/src/common/sqVirtualMachine.c
${CMAKE_CURRENT_SOURCE_DIR}/extracted/vm/src/common/sqNamedPrims.c
${CMAKE_CURRENT_SOURCE_DIR}/extracted/vm/src/common/sqExternalSemaphores.c
${CMAKE_CURRENT_SOURCE_DIR}/extracted/vm/src/common/sqTicker.c
#Platform sources
${CMAKE_CURRENT_SOURCE_DIR}/extracted/vm/src/osx/aioOSX.c
${CMAKE_CURRENT_SOURCE_DIR}/src/debugUnix.c
${CMAKE_CURRENT_SOURCE_DIR}/src/utilsMac.mm
# Support sources
${CMAKE_CURRENT_SOURCE_DIR}/src/fileDialogMac.m
${CMAKE_CURRENT_SOURCE_DIR}/src/parameters/parameters.m
#Virtual Memory functions
${CMAKE_CURRENT_SOURCE_DIR}/src/memoryUnix.c
)
set_source_files_properties(
"${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/${APPNAME}.icns"
"${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/${APPNAME}Changes.icns"
"${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/${APPNAME}Image.icns"
"${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/${APPNAME}Sources.icns"
PROPERTIES
MACOSX_PACKAGE_LOCATION Resources
)
set(VM_FRONTEND_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/src/unixMain.c
"${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/${APPNAME}.icns"
"${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/${APPNAME}Changes.icns"
"${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/${APPNAME}Image.icns"
"${CMAKE_CURRENT_SOURCE_DIR}/resources/mac/${APPNAME}Sources.icns"
)
configure_file(resources/mac/Info.plist.in build/includes/Info.plist)
macro(add_third_party_dependencies_per_platform)
if(${FEATURE_LIB_GIT2})
include(cmake/importLibGit2.cmake)
endif()
if(${FEATURE_LIB_FREETYPE2})
include(cmake/importFreetype2.cmake)
endif()
if(${FEATURE_LIB_CAIRO})
include(cmake/importCairo.cmake)
endif()
if(${FEATURE_LIB_SDL2})
include(cmake/importSDL2.cmake)
endif()
endmacro()
macro(configure_installables INSTALL_COMPONENT)
set(CMAKE_INSTALL_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/build/dist")
install(
DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/build/libffi/install/lib/"
DESTINATION "${VM_EXECUTABLE_NAME}.app/Contents/MacOS/Plugins"
COMPONENT ${INSTALL_COMPONENT}
FILES_MATCHING PATTERN ${DYLIB_EXT})
install(
DIRECTORY "${CMAKE_BINARY_DIR}/build/vm/Debug/"
DESTINATION "./"
USE_SOURCE_PERMISSIONS
COMPONENT ${INSTALL_COMPONENT})
install(
DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/extracted/vm/include/osx/"
DESTINATION include/pharovm
COMPONENT include
FILES_MATCHING PATTERN *.h)
endmacro()
macro(add_required_libs_per_platform)
#In Apple Silicon machines the code zone is read-only, and requires special operations
if("${CMAKE_HOST_SYSTEM_PROCESSOR}" STREQUAL "arm64" )
target_compile_definitions(${VM_LIBRARY_NAME} PRIVATE READ_ONLY_CODE_ZONE=1)
endif()
target_link_libraries(${VM_LIBRARY_NAME} "-framework AppKit")
target_link_libraries(${VM_LIBRARY_NAME} "-framework CoreGraphics")
endmacro()
execute_process(
COMMAND xcrun --show-sdk-path
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE OSX_SDK_PATH
OUTPUT_STRIP_TRAILING_WHITESPACE)