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Dev test: Build-a-Molecule 0.0.0-dev.23 #459
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QA:dev-test
Dev test before an RC
Comments
This was referenced Nov 21, 2019
This was referenced Nov 22, 2019
This was referenced Nov 22, 2019
Typical graphical issues found in Edge. No action probably needed. However, instead of just pieces briefly disappearing, sometimes hidden buckets appear as well. @ariel-phet does this need more attention? |
ghost
mentioned this issue
Dec 5, 2019
QA is done |
Closing this issue, since a new dev test has been opened. Thanks for the work QA. |
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@ariel-phet and @arouinfar build-a-molecule/0.0.0-dev.23 is ready for dev testing. The sim is focused around users building molecules and dropping them into various collection boxes. Please note this version is still in development and is the first dev-test cycle. It should not be shared with clients. The purpose of this dev test is to focus on performance on an assortment of devices and platforms.
Additionally, performance concerns may help with deciding what to do regarding phetsims/build-a-molecule#109.
Document issues in https://github.com/phetsims/build-a-molecule/issues and link to this issue.
Assigning @ariel-phet for prioritization.
General Dev Test
What to Test
Focus and Special Instructions
This testing cycle should be focused on performance and multi-touch interactions. Please note any concerns regarding sim load times and any laggy behavior when many molecules are present in the play area or separating. Additional, bugs found during testing should be reported as usual. Thanks in advance QA!
General Dev Test Platforms
Link(s)
FAQs for QA Members
There are multiple tests in this issue... Which test should I do first?
Test in order! Test the first thing first, the second thing second, and so on.
How should I format my issue?
Here's a template for making issues:
Who should I assign?
We typically assign the developer who opened the issue in the QA repository.
My question isn't in here... What should I do?
You should:
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