-
Notifications
You must be signed in to change notification settings - Fork 4
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Camera Input doesn't work with LoL #531
Comments
I don't think we need to support the camera input / lol combo. |
Is this generally true for the sim in any iframe or unique to LoL? |
The hands worked in the iframe, but not in LoL |
I'm happy to not support this, but I'd like to know what's going on. That message is most often because you have another tab opened that is using you webcam. What's a link that I can reproduce this? Feel free to message me instead if you don't want that on github. |
Also, I noticed the URL is in the "Troubleshooting details", but without the query string. Do you purposefully remove those, or is there a bug somewhere? It may be nice to include those in the issue unless there is a reason not to. Let me know if you want to talk to try to reproduce. |
I didn't purposely remove it. I'm not sure why it isn't there. |
@emily-phet and I don't think we should look into this any further. Closing |
Test device
Samsung
Operating System
Win 11
Browser
Chrome
Problem description
For phetsims/qa#852
When running the sim in Legends of Learning, if you enable the camera input a warning pops up saying no camera is available.
Steps to reproduce
cameraInput=hands
parameter.Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Ratio and Proportion
URL: https://phet-dev.colorado.edu/html/ratio-and-proportion/1.2.0-rc.1/phet/ratio-and-proportion_all_phet.html
Version: 1.2.0-rc.1 2022-11-11 22:40:36 UTC
Features missing: applicationcache, applicationcache, touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/107.0.0.0 Safari/537.36
Language: en-US
Window: 1536x714
Pixel Ratio: 1.25/1
WebGL: WebGL 1.0 (OpenGL ES 2.0 Chromium)
GLSL: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit (WebKit WebGL)
Vertex: attribs: 16 varying: 30 uniform: 4096
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 32767x32767
OES_texture_float: true
Dependencies JSON: {}
The text was updated successfully, but these errors were encountered: