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Plugin requires information about the game running #16
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This is being handled by, what I'm calling, a truth tree. Until I find out the correct name for it anyway. Each node of the tree can have children and more detail of an action is explained with subsequent children.
This can then be polled with the following
You can supply it with as much detail as required, so to find out if Procon can in some form send chat to the server you would just do:
It allows for descriptive but flexible method of a protocol implementation describing what is possible and what is known. We may be able to then shorthand this to simple "TruthBuilder", but at least the underlying functionality can be described in great detail and extended if a game comes along that has some truly unique functionality. |
This will be populated by each game protocol
I might just copy this over to a few other namespaces..
A plugin requires information about the current game running and what actions/events will come from the game connection.
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