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Add an update rule
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abcdefg30 committed Dec 31, 2020
1 parent 1d4891b commit fef7a01
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Showing 2 changed files with 46 additions and 2 deletions.
38 changes: 38 additions & 0 deletions OpenRA.Mods.Common/UpdateRules/Rules/20201213/RenameMPTraits.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,38 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion

using System.Collections.Generic;

namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RenameMPTraits : UpdateRule
{
public override string Name { get { return "Several traits spawning map actors and players have been renamed."; } }

public override string Description
{
get
{
return "'SpawnMPUnits' was renamed to 'SpawnStartingUnits', 'MPStartUnits' to 'StartingUnits', 'MPStartLocations' to " +
"'MapStartingLocations', and 'CreateMPPlayers' to 'CreateMapPlayers'.";
}
}

public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
actorNode.RenameChildrenMatching("SpawnMPUnits", "SpawnStartingUnits");
actorNode.RenameChildrenMatching("MPStartUnits", "StartingUnits");
actorNode.RenameChildrenMatching("MPStartLocations", "MapStartingLocations");
actorNode.RenameChildrenMatching("CreateMPPlayers", "CreateMapPlayers");
yield break;
}
}
}
10 changes: 8 additions & 2 deletions OpenRA.Mods.Common/UpdateRules/UpdatePath.cs
Original file line number Diff line number Diff line change
Expand Up @@ -53,9 +53,9 @@ public class UpdatePath
new RenameRallyPointPath(),
}),

new UpdatePath("release-20200503", new UpdateRule[]
new UpdatePath("release-20200503", "playtest-20201213", new UpdateRule[]
{
// Bleed only changes here
// Prep only changes here
new AddPipDecorationTraits(),
new ModernizeDecorationTraits(),
new RenameHealCrateAction(),
Expand All @@ -79,6 +79,12 @@ public class UpdatePath
new RenameCircleContrast(),
new SplitDamagedByTerrain(),
new RemoveLaysTerrain(),
}),

new UpdatePath("playtest-20201213", new UpdateRule[]
{
// Bleed only changes here
new RenameMPTraits(),
})
};

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