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FYI: Transform issue with rendering models with multiple skinned mesh? #1

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shrekshao opened this issue Oct 20, 2017 · 3 comments
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@shrekshao
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The transform of the head and the glasses doesn't seem correct.

Model Link: https://github.com/shrekshao/glAvatar/blob/master/demo/models/patrick_no_shirt/patrick-no-shirt.gltf

@pissang
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pissang commented Oct 21, 2017

Thanks Shrek. Skinned mesh seems still have some problem currently

@pissang
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pissang commented Oct 21, 2017

@shrekshao Fixed. I should use identity world matrix for skinned mesh. Which I did in the converter instead of loader previously. Also fixed the vertices stretch problem in saber model. And
Patrick has glasses now:)

2017-10-21 10 04 08

@shrekshao
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Great! Thanks!

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