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@shrekshao Fixed. I should use identity world matrix for skinned mesh. Which I did in the converter instead of loader previously. Also fixed the vertices stretch problem in saber model. And
Patrick has glasses now:)
The transform of the head and the glasses doesn't seem correct.
Model Link: https://github.com/shrekshao/glAvatar/blob/master/demo/models/patrick_no_shirt/patrick-no-shirt.gltf
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