Skip to content

Tutorial: Map Editor

vince94 edited this page Aug 15, 2021 · 12 revisions

At a Glance

When you first open up the map, you'll always be greeted by Tenda Village, as it's at the top left corner of the map. You can scroll around by using the sliders on the bottom and right side of the screen.

At the bottom of the screen, you can choose from a bunch of tiles, 4x4 arrangements of minitiles. You can edit these arrangements or make new ones in the Tile Editor.

Once you've selected one, you can place it on the map by left-clicking.

The tile box

Useful shortcuts

Undo (Ctrl-Z)

That's right, the map editor has undo support, an uncommon thing in hacking tools! It works just like you'd expect.

Right-click

Use this to select a sector of the map. Once you've selected one, you can use the controls at the top to change which tileset it uses, the palette, and the map_music.yml configuration that should be active for this part of the map.

The sector controls

Shift-Click

Hold down the Shift key and click on a tile in the map, and it'll be selected in the tile selector at the bottom of the screen. Think of it as the eyedropper tool in various art programs!

Shift-Click is useful in quite a few parts of the map editor.

Copy and Paste (Ctrl-C and Ctrl-V)

This lets you copy and paste these large rectangular sectors.

Preview

Hold down the Control key and click on the map to see a preview of how things will look in-game.

Coordinates

At the bottom of the map editor, you can see coordinates for wherever your mouse is hovering.

The coordinate display

These coordinates can be used in various ways:

  • The Pixel X, Y combo is the coordinates down to the exact pixel. (TODO: put what this can be used for here)
  • The Warp X, Y combo is what you use when you're using the Door Editor!
  • The Tile X, Y combo is the coordinates as far as tiles go (the chunks of 16 8x8 minitiles). (TODO: put what this can be used for here)
Clone this wiki locally