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Villager Lobotomizer breaks iron farm #481

Closed
1 of 3 tasks
TetraTheta opened this issue Jul 8, 2021 · 0 comments
Closed
1 of 3 tasks

Villager Lobotomizer breaks iron farm #481

TetraTheta opened this issue Jul 8, 2021 · 0 comments

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@TetraTheta
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TetraTheta commented Jul 8, 2021

Timings link

https://timings.pl3x.net/?id=4566082c6ea949408f56361dff353431

Expected behavior

Villager should be un-lobotomized when it is in 2x2 area and panic because of the zombie nearby.

Observed/Actual behavior

Video

Villagers don't seem to panic at all. Iron golem spawns but it spawns very little.

Steps/models to reproduce

  1. Setup iron farm like this in high place
  2. Expand villager's area from 1x1 to 2x2
  3. Villager don't panic at all

Purpur version

This server is running Purpur version git-Purpur-1255 (MC: 1.17) (Implementing API version 1.17-R0.1-SNAPSHOT) (Git: 89c9c90 on HEAD)
You are 5 version(s) behind
Previous version: git-Purpur-1254 (MC: 1.17)

Agreements

  • I am running the latest version of Purpur available from https://purpur.pl3x.net/downloads.
  • I have searched for and ensured there isn't already an open issue regarding this.
  • My version of Minecraft is supported by Purpur.

Other

I am currently sticking in 1.17 because I am not sure about my plugins will work well in 1.17.1.

If you think my issue is fixed in latest build of 1.17.1 or don't want to support this because I am in unsupported version of Minecraft, you can just close this issue.
If then, I can just disable that config and wait for confirmation about plugins working well in 1.17.1.

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