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Neutral Area fissures do not damage other planets.
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lemming552 committed Mar 24, 2013
1 parent 1cb51a5 commit 69afea0
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4 changes: 4 additions & 0 deletions bin/tick_fissures.pl
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last GASSY if (++$grown >= 5);
}

if ($body->in_neutral_area) {
out("Skipping damage to other planets because origin in Neutral Area.");
next;
}
# Damage planets in range (damage depends upon distance from the event)
# get 10 closest planets
my $closest = Lacuna->db->resultset('Map::Body')->search({
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1 change: 1 addition & 0 deletions var/www/public/changes.txt
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3.0885:
- Fix: Spies disabling buildings have more targets, but not bleeders.
- Fix: Fissure implosions originating in Neutral Area do not damage other planets.

3.0884:
- Fix: Bug when upgrading Glyph buildings, but with no hall plans
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