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Please stop getting frustrated at the problem and indirectly, at the people that are trying to help you.
PlayCanvas is using Ammo physics which is compiled version of Bullet. A well matured and long running physics library used for games.
This is a common physics problem for a lot of libraries including the one included in Unity.
Have you enabled CCD on the physics like I mentioned in the forums? It's expensive but need for fast moving objects. Basically the object is moving so fast (more than its length) in each simulation step that it's going through the other objects. CCD does another broad pass to check for collisions.
As the conversation is going on in the thread here, this ticket can be closed. It isn't a bug with the engine really (beyond maybe exposing CCD options to the user)
I have many problems with playcanvs physics it's bull shit!
balls crosses from other balls
https://playcanv.as/b/ZlZnaZ7Z/
I like to set physics like this
http://www.flyordie.com/snooker/
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