Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGPU - support rendering to slice of a 3D texture #6342

Open
mvaligursky opened this issue May 8, 2024 · 0 comments
Open

WebGPU - support rendering to slice of a 3D texture #6342

mvaligursky opened this issue May 8, 2024 · 0 comments
Assignees
Labels
area: graphics Graphics related issue feature request

Comments

@mvaligursky
Copy link
Contributor

new in Chrome 125: https://developer.chrome.com/blog/new-in-webgpu-125#render_to_slice_of_3d_texture

You can now render directly to slice(s) of 3D textures within render passes, expanding its capabilities beyond common 2D texture rendering, with the new depthSlice member in a GPURenderPassColorAttachment. This addition allows you for example to create voxel-based scenes and effects by rendering directly into 3D texture volumes. See issue dawn:1020.

@mvaligursky mvaligursky added feature request area: graphics Graphics related issue labels May 8, 2024
@mvaligursky mvaligursky self-assigned this May 8, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
area: graphics Graphics related issue feature request
Projects
None yet
Development

No branches or pull requests

1 participant