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You can now render directly to slice(s) of 3D textures within render passes, expanding its capabilities beyond common 2D texture rendering, with the new depthSlice member in a GPURenderPassColorAttachment. This addition allows you for example to create voxel-based scenes and effects by rendering directly into 3D texture volumes. See issue dawn:1020.
The text was updated successfully, but these errors were encountered:
new in Chrome 125: https://developer.chrome.com/blog/new-in-webgpu-125#render_to_slice_of_3d_texture
You can now render directly to slice(s) of 3D textures within render passes, expanding its capabilities beyond common 2D texture rendering, with the new depthSlice member in a GPURenderPassColorAttachment. This addition allows you for example to create voxel-based scenes and effects by rendering directly into 3D texture volumes. See issue dawn:1020.
The text was updated successfully, but these errors were encountered: