[BREAKING] Material specular now defaults to 1. #4419
Merged
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Description
Materials using metalness, will, due to #4386 use the specular color to tint specular and environment reflections. However, since specular is default 0, specular effects would disappear with metalness materials. If this is indeed the desired outcome, just set the specular color to 0 like so:
material.specular = new pc.Color(0, 0, 0);
This PR also fixes an issue with the specular fade seen here:
Previously:
After fix: