Allocation re-architecture #7
Labels
area/performance
Anything related to thundernetes improvements for speed, or issues related to being slow.
design
enhancement
New feature or request
Milestone
Thundernetes allocation service currently works by finding a random StandingBy server and transitioning it to Active. We should consider the pros/cons of this approach and decide on alternative allocation methods, taking into account the environment that thundernetes is running (cloud provider/on-prem).
Moreover, the use of .Update to transition the game server to Active will return errors in case the GameServer has been deleted or crashed and the cache has not been updated. We should retry ourselves (at least once) in the allocation method.
The text was updated successfully, but these errors were encountered: