Skip to content
This repository has been archived by the owner on Nov 26, 2022. It is now read-only.

Releases: pleonex/tinke

v0.9.2 - Final release

26 Nov 13:20
3263fc2
Compare
Choose a tag to compare

This will be the last release of Tinke. Thanks everyone for the support!
Checkout @SceneGate for new development libraries for game format conversion.

What's Changed

  • Fix typo in en-us.xml by @cjuub in #30
  • Improve language, links and save banner in other image formats by @ccawley2011 in #35
  • Support HTML, CSS, JS and DTD files in text plugin, support GIF in image plugin by @ccawley2011 in #36
  • Nitro Texture Compressor for compression 4x4 blocks by @MetLob in #31
  • Layton: update to version 0.6 by @MetLob in #39
  • Sonic Rush Adventure plugin by @ccawley2011 in #46
  • Fixes NFTR and two small for Core by @MetLob in #58
  • Fixed typos in English translation by @twse in #64
  • Add Italian translations for plugins by @twse in #65
  • ALAR/DSCP Support + Readme updated by @priverop in #68
  • Localise "buscar:" label by @luaVolk in #69
  • JUS Plugin by @priverop in #71
  • Changed flag from UK to US for English language by @twse in #72
  • LAYTON plugin additions by @KerJoe in #82
  • Add McDonalds Maker Code (N6) by @EliCrystal2001 in #88
  • [JUS Plugin] Fixed DIG format by @priverop in #96
  • Migrate to .NET Framework 4.8 by @pleonex
  • Use Linux hex viewer on FAT dialog by @pleonex
  • Improve hexadecimal viewer for mono by @pleonex
  • Fix build scripts for Linux and Windows by @pleonex

Full Changelog: v0.9.1...v0.9.2

Tinke 0.9.1

24 Mar 00:19
Compare
Choose a tag to compare

There was an issue building the program. I added a temporal 0.9.2 version.

  • Support partition cell sections (#18, #19).
  • Add basic hexadecimal viewer for mono.
  • Add support for WARIO7 ARC pack file.
  • Add support for Layton2 Dutch version (#24).
  • Fix #14: size and format were default values when using CallPlugin.
  • Fix #16: ROM size header value was not updated on ROM generation.
  • Fix #7: Import images was using always the first palette.
  • Fix #8: Not writing last segment of raw images.
  • Fix #20: Wrong math formula for color distance.
  • Fix mono issues.
  • Upgrade to .NET Framework 4.5 (#25).

Special thanks to @MetLob for their pull requests and issues.

Tinke 0.9.0

02 Aug 22:51
Compare
Choose a tag to compare

Version 0.9.0 is here! (4 years later...)
Many many improvements and features have been done. Some of them are:

  • Improve performance.
  • Alpha 3D model viewer.
  • Add support for ADX sound files.
  • Add support for Procyon codec for sound files.
  • Add support for Layton London Life game.
  • Add support for Pokemon Conquest.
  • OAM Editor and importer.
  • New options to import images.
  • New window in "Open as->" to force to use a plugin to open the file.
  • Show more info about SDAT files.
  • Add shortcut F3 in hex viewer to search next value.
  • New shortcut search for the first 4 bytes: Header XXXXXXXX.
  • More support for Inazuma Eleven games.
  • Add support for NARUTO_POTN.
  • Add support for TIME HOLLOW.
  • Add support for TIMEACE.
  • Add support for ALAR pack files.
  • Add support for WITCHTALE.
  • Add support for Hetalia game.
  • Add support for Trauma Center game.
  • Add support for GTA CTW.
  • Add support for ROCKMAN.EXE.
  • Add unpackers for 4HEROSLIGHT.
  • Add unpackers for RR3BACE.
  • Add support for files in Layton1 and Layton2.
  • Add support for pack file in Death Note DS.
  • Add support for images in SF Feather.
  • Add support for Summon Night X Tears Crown files.
  • Add support for Tennis no Ouji-sama.
  • Add support for A Witch's Tale.
  • Add support for Super Robot Taisen OG Saga - Endless Frontier.
  • Add support for 100 Classic Book Collection.
  • Add support for NTFT image files.
  • Add support for NAIX text files.
  • Add support for custom tables in hex viewer (only Windows).
  • Fix problems with NARC files.
  • Fix problems with Last Windows game plugin.
  • Fix problems with fonts and add encoding support.
  • Fix problems with NCER files.
  • Fix palette imported.
  • Add support for SPDL file format in Ninokuni.
  • Fix compile script and add support for Linux.
  • Clean a lot of code.
  • Fixed many, many bugs.

From now, release will contains less changes so there will be more frequently.