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Hi there, there's no built-in backend for WebGL currently. In theory you can implement your own backend. I am happy to make Plotters more useful to people, so could you please share more details about why and how you need this? And hopefully we will have a nice WebGL support in the future :)
I'm writing trading bots/algos and now build new web UI based fully on WASM.
And i want fastest possible chart which can draw 50k+ points with reasonable FPS.
I used to use D3FC library with canvas but i wasnt able to reach realtime perfomance.
If you interested you can look at this lib using WebGL backend: d3fc-webgl
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changed the title
WebGL support?
[Feature reuqest] GPU Rendering Support - Not only WebGL, but also OpenGL/OpenCL/CUDA ?
Nov 14, 2019
Any info on using WASM+WebGL+Plotters? Is it possible?
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