Added AlternativeNormalPass option for StandardEffects #22
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As shown in Issue #18, when you combine instancing and SSAO the rendering breaks, since it uses internally
scene.overrideMaterial
. It's not possible to use a single material for instanced and non instanced objects, since the program attributes are different.I've noticed that using this approach it's pretty difficult to make a fix, so I've found an hack: you can render a Normal Map, even with instancing, only if you use separate MeshNormalMaterials, traversing the scene tree and temporarily exchanging the materials.
I acknowledge that this can be a corner case or an hack, but it may be useful for someone…