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A growing collection of useful helpers and fully functional, ready-made abstractions for @react-three/fiber.

If you make a component that is generic enough to be useful to others, think about CONTRIBUTING!

npm install @react-three/drei

Important

this package is using the stand-alone three-stdlib instead of three/examples/jsm.

Basic usage

import { PerspectiveCamera, PositionalAudio, ... } from '@react-three/drei'

React-native

import { PerspectiveCamera, PositionalAudio, ... } from '@react-three/drei/native'

The native route of the library does not export Html or Loader. The default export of the library is web which does export Html and Loader.

Documentation

https://pmndrs.github.io/drei

Old doc

[!WARNING] Below is an archive of the anchors links with their new respective locations to the documentation website. Do not update the links below, they are for reference only.

Cameras

PerspectiveCamera

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OrthographicCamera

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CubeCamera

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Controls

CameraControls

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ScrollControls

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PresentationControls

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KeyboardControls

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FaceControls

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MotionPathControls

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Gizmos

GizmoHelper

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PivotControls

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DragControls

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TransformControls

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Grid

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Helper / useHelper

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Shapes

Plane, Box, Sphere, Circle, Cone, Cylinder, Tube, Torus, TorusKnot, Ring, Tetrahedron, Polyhedron, Icosahedron, Octahedron, Dodecahedron, Extrude, Lathe, Shape

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RoundedBox

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ScreenQuad

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Line

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QuadraticBezierLine

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CubicBezierLine

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CatmullRomLine

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Facemesh

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Abstractions

Image

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Text

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Text3D

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Effects

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PositionalAudio

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Billboard

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ScreenSpace

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ScreenSizer

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GradientTexture

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Edges

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Outlines

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Trail

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Sampler

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ComputedAttribute

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Clone

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useAnimations

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MarchingCubes

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Decal

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Svg

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AsciiRenderer

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Splat

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Shaders

MeshReflectorMaterial

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MeshWobbleMaterial

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MeshDistortMaterial

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MeshRefractionMaterial

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MeshTransmissionMaterial

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MeshDiscardMaterial

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PointMaterial

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SoftShadows

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shaderMaterial

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Modifiers

CurveModifier

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Misc

useContextBridge

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Example

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Html

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CycleRaycast

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Select

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Sprite Animator

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Stats

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StatsGl

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Wireframe

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useDepthBuffer

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Fbo / useFBO

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useCamera

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CubeCamera / useCubeCamera

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DetectGPU / useDetectGPU

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useAspect

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useCursor

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useIntersect

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useBoxProjectedEnv

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Trail / useTrail

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useSurfaceSampler

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FaceLandmarker

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Loading

Loader

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Progress / useProgress

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Gltf / useGLTF

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Fbx / useFBX

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Texture / useTexture

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Ktx2 / useKTX2

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CubeTexture / useCubeTexture

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VideoTexture / useVideoTexture

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TrailTexture / useTrailTexture

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useFont

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useSpriteLoader

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Performance

Instances

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Merged

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Points

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Segments

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Detailed

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Preload

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BakeShadows

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meshBounds

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AdaptiveDpr

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AdaptiveEvents

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Bvh

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PerformanceMonitor

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Portals

Hud

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View

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RenderTexture

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RenderCubeTexture

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Fisheye

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Mask

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MeshPortalMaterial

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Staging

Center

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Resize

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BBAnchor

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Bounds

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CameraShake

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Float

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Stage

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Backdrop

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Shadow

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Caustics

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ContactShadows

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RandomizedLight

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AccumulativeShadows

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SpotLight

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SpotLightShadow

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Environment

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Lightformer

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Sky

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Stars

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Sparkles

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Cloud

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useEnvironment

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MatcapTexture / useMatcapTexture

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NormalTexture / useNormalTexture

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ShadowAlpha

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