-
-
Notifications
You must be signed in to change notification settings - Fork 22
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[BUG] Test Ads Still Appearing in App When "Real" is Checked. #5
Comments
Hi, have you done this? On |
Nope! Thank you! |
Sorry about that, I need to re do the video tutorial because it's missing this. |
I am getting an error in Xcode now when I try to build however. I don't have time to look through it right now, but here it is: Error: |
What iOS Plugin and Editor Plugin version are you using? |
0.30 |
Please consider to use at least the 0.4.0, but I recommend the 0.4.2 (latest) And the iOS: 1.1.0 |
Using 0.4.1, now nothing happens when the ads should show? Nothing else changed on my end.
and then calling them via the show_Xad functions. Any ideas? |
Hi, have you changed the iOS Plugin version for 1.1.0? If so, please try with the "Example.tscn" located on |
I am now using the ios 1.1.0 for 3.3.2 (my version of Godot). But I get the following error from the Xcode debug console:
And nothing happens when an ad is pressed. |
Have you updated the I will try to run on my Mac now to see what happens |
I did. I also made sure to go through the info.plist and make sure everything was correct. Do you think this could be a problem with my Admob? |
Probably you configured something wrong, always test with the "Example Ids" https://developers.google.com/admob/ios/test-ads#demo_ad_units https://developers.google.com/admob/ios/quick-start#update_your_infoplist |
Please watch to this tutorial: https://www.youtube.com/watch?v=MW4hUR0d9lc&ab_channel=PoingStudios |
Is there anything you are finding complicated using the Plugin? I know the Tutorial is not good, but it's just me to make these videos and it's a lot for one person to do, but I hope it helps you. |
@ACB-prgm just send a new update on master branch to only set to Real when is on release mode, please test it if you can. |
@ACB-prgm big update released with this update: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/v1.0.0 Soon you will can test here: https://godotengine.org/asset-library/asset/933 |
Closing the issue due the age, if something is not working properly please open it again |
Godot and Plugin Version
Computer Specification (Operational System, CPU, GPU and Resolution(1920x1080)
Phone Specification (Android/iOS and Version)
Describe the bug
Ads still appearing in test mode despite "real" being checked
To Reproduce
Steps to reproduce the behavior:
Add enable real ads and export to IPhone.
Expected behavior
real ads to be shown
Screenshots
If applicable, add screenshots to help explain your problem.
Additional context
I have just re-exported and ensured "real" is checked and made sure to export as a release. I submitted it to the app store for review so I'll let you know when I am approved and if the problem persists on my new version. The app is about 3 weeks old now so it is weird that they are no appearing as real.
The text was updated successfully, but these errors were encountered: