BreakOut Style Game ported from Penjinoid by BZar
I'm trying to get more cofortable with Godot engine again and this is a "practice" project to try and make a complete and functional game based on Penjinoid which was a example game created for my C++ Game Engine PenjinTwo
- Paddle movement within play area.
- Ball collision with bricks paddle and walls.
- Brick destruction.
- Gradual ball and paddle acceleration.
- Score counter.
- Hi-Score tracking and saving.
- Lives counter.
- Level counter.
- Win condition.
- Lose condition.
- Angled rebound from edges of paddle.
- Sound effects for collision, win and lose.
- Collision sound effect changes with ball height and left/right position.
- Simple Title/Menu
- Pause/Resume menu.
The project is targetting Godot 3.2 using GLES2.0 and is supported by any platform that Godot supports.
- Install Godot Engine
- Grab the Godotoid code via git or zip.
- Import the project.godot file via the Godot project window.
- Click on Edit.
- Hit the run button.