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Traps should now work on containers.
I'll have to decide what, if anything, to do about lockable containers being created with a key. Right now they have an onCreate script that automatically adds the key.
I will begin looking at treasure chests. I had to get traps working first. I am certain I'll need to deal with the "key created in container" issue when I handle treasure chests.
Every interactive (openable) chest and crate in the world has a key in it.
Treasure chests are being created as regular chests with a key in it
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