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Image buffering now happens in a separate long-running thread in the background, which receives image paths to load from a
Receiver
, and sets the corresponding values within an atomic integer so that the state changes within the UI will know what's happening in the thread.When an image is being loaded, the button will be hidden, and replaced with a spinner.
And the background color & box shadow within the left panel has been unset.
The library will also re-use a pre-existing
Vec<u8>
, truncating or extending it as required, rather than recreating a new one.Closes #8
Closes #11