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Releases: post-kerbin-mining-corporation/Waterfall

Waterfall 0.9.0

03 Aug 03:56
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  • Significant stack of performance updates that should increase performane significantly on ships/templates with lots of effects (big thanks to Al2Me6, DRVeyl, JohnnyOThan)
  • Fixes to Additive Volumetric shader including fix for atmosphere sorting at night sans scatterer

Waterfall 0.8.2

10 Jul 17:25
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  • Fix to procedural particles shader

Waterfall 0.8.1

17 Jan 22:50
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  • Fix compatibility with KSP < 1.12

Waterfall 0.8.0

17 Jan 16:52
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  • Significant rewrite of controller and controller UI code. This resulted in a change to how generated configs look, but existing configs should work fine (thanks ArXen42 for all the hard work for this)
  • Improvements to UX for controller selection and configuration
  • Added an error notification when you try to add an effect with an invalid effect parent
  • Some refactoring of UI code in various areas
  • Redid color picker for significantly better UX
  • Added the ability to save (within a game session) color swatches to copy/paste between effects and materials
  • Shader bundles can now be loaded from anywhere in gamedata (anything with a .waterfallshaders extension)
  • Shader bundles are loaded alphabetically and replace existing shaders in the order loaded. e.g if xyz.waterfallshaders contains a shader with the same name as abc.waterfallshaders, the one from xyz.waterfallshaders will be used
  • Shader improvements
    • Additive (Volumetric) shader:
      • fixed excessive noise bug
      • the _Noise setting is now 5 times more sensitive (divide your old _Noise setting by 5 to get previous behavior)
      • you may need to slightly increase your _FadeOut setting if your old setting was below 0.5
      • start and end tints will no longer depend on Fresnel or InvertedFresnel settings (so your old color gradient may need some readjustments)
      • added FresnelFadeIn setting so you can gradually fade in the Fresnel effect starting from the nozzle exit.
    • Echo (Dynamic) shader:
      • echo spacing (_EchoLength) setting will now properly scale with the mesh scale
      • new _ExpandLength setting stretches the individual echos

Waterfall 0.7.1

16 Dec 18:32
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  • Changed the default blend mode of all additive-type effects to One One, this is controlled by a new Settings item called EnableLegacyBlendModes
  • Fixed the Thrust controller which was not working right (al2me6)
  • Fixed material picker texture name throwing an error (al2me6)
  • Fixed color editor window being too wide

Waterfall 0.7.0

06 Dec 16:26
59e86d6
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  • New shaders: Waterfall/Additive (Volumetric), Waterfall/Additive Cones (Volumetric), Waterfall/Additive Echo (Dynamic) by KnightOfStJohn
  • Added new workflow: volumetric for new shaders
  • Fixed randomness seed for different effects on different parts not working right
  • Made material labels a little clearer in the Material Editor

Waterfall 0.6.7

23 Jul 03:12
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  • Added an option to allow non-uniform parent scaling in effects (al2me6). Don't use this if you don't know exactly what you are doing

Waterfall 0.6.6

03 Jul 16:08
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  • Updated compatibility to KSP 1.12

Waterfall 0.6.5

17 Jun 04:45
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  • Resolved an issue that would cause waterfall data items (templates, etc) to be unpatchable with Module Manager (thanks al2me6!)

Waterfall 0.6.4

16 Jun 03:05
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  • Added a ThrustController controller which keys off engine normalized thrust
  • Added a more verbose exception when failing to load a template
  • Disabled SMR rebuilding as it wasn't doing much and was negatively impacting performance