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Support for OSX #1
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Hi! Thank you for your feedback! |
The fix for OSX is now in the master branch;-) |
Added OSX workaround in #2 |
Thank you on behalf of all us OSXians! |
Created issue for new libraries #3 |
I was just checking Nick Lantz's work and bumped in to you version. Nice one!
Running and compiling on OSX will try to load the vertex_src_1_30, fragment_src_1_30 shaders by default and fails since the created OpenGL context is 2.1. With GLFW+Glad it seems to be easier to choose context on OSX, however not sure if GLFW is ported as widely as FreeGlut, so probably no Mobile Intel 965 support there 😄
Freetype.cpp:182
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