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* Started WIP on shadow map sampling
* Fixed the shadow map prototype function
* Trying to sample the shadow map
* Relaxed the expected tex coord type for 2D textures to Float2
* Hooked up the shadow map result
* glTF Demo: `SampleCmpLevelZero`
https://github.com/ppenenko/metashade/tree/issues/32/gltf_shadow_maps implements most of the shader code required (without filtering) but the glTFSample host code needs to be fixed first - see #31
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