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Shadow maps are missing in the glTFSample updated to Cauldron v1.4.5 #31

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ppenenko opened this issue Jul 8, 2023 · 3 comments
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ppenenko commented Jul 8, 2023

In my unmerged PR GPUOpen-LibrariesAndSDKs/glTFSample#6, I updated glTFSample from Cauldron v1.4.1 to Cauldron v1.4.5, without any Metashade-specific changes. Shadow maps are missing in that version. PIX shows that GltfDepthPass fails to draw anything into the depth render target (all pixels remain at the depth value of 1.0).

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ppenenko commented Jul 8, 2023

Prerequisite for #32

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Both DX and VK are affected.

@ppenenko ppenenko self-assigned this Sep 8, 2023
ppenenko added a commit to ppenenko/Cauldron that referenced this issue Sep 8, 2023
ppenenko added a commit to ppenenko/Cauldron that referenced this issue Sep 8, 2023
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ppenenko commented Sep 8, 2023

Fixed by GPUOpen-LibrariesAndSDKs/Cauldron#39

ppenenko added a commit to ppenenko/glTFSample that referenced this issue Sep 9, 2023
@ppenenko ppenenko closed this as completed Sep 9, 2023
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