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In my unmerged PR GPUOpen-LibrariesAndSDKs/glTFSample#6, I updated glTFSample from Cauldron v1.4.1 to Cauldron v1.4.5, without any Metashade-specific changes. Shadow maps are missing in that version. PIX shows that GltfDepthPass fails to draw anything into the depth render target (all pixels remain at the depth value of 1.0).
The text was updated successfully, but these errors were encountered:
In my unmerged PR GPUOpen-LibrariesAndSDKs/glTFSample#6, I updated glTFSample from Cauldron v1.4.1 to Cauldron v1.4.5, without any Metashade-specific changes. Shadow maps are missing in that version. PIX shows that
GltfDepthPass
fails to draw anything into the depth render target (all pixels remain at the depth value of 1.0).The text was updated successfully, but these errors were encountered: