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Textboxes don't allow RTL languages #89
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the "not rendering" part is because a unicode font is not loaded by default. |
I see. Is there any planned support for RTL languages? I imagine that by default it won't work and will just appear incorrectly. |
You're welcome to help add support, if that's what you're asking :). |
I'm not really familiar with how the framework currently renders text (and the way I see it is very messy because I'm unfamiliar with the code!) - do you feel like pointing out where it happens? I could try working on it. But don't expect much, I'm a C# noob! |
May just be best to wait for someone who is able to help implement it do so. Not a high priority as far as I'm concerned. |
I see. Hopefully it'll be done before the new client is ready-to-go otherwise channels like #arabic will be unusable :) Could you label this issue please? |
What font is osu currently using? there's plenty of freely available unicode fonts on http://fonts.google.com |
@ILOVEPIE |
【 @ILOVEPIE In game, it's Exo 2 for latins, Noto for special characters, FontAwesome for icons and Noto CJK for CJK characters. 】 |
OpenSans is Unicode compatable, why not default to that for RTL typing?
…On Tue, Jul 25, 2017 at 10:39 AM, Ben Pig Chu ***@***.***> wrote:
【 @ILOVEPIE <https://github.com/ilovepie> In game, it's Exo 2
<https://fonts.google.com/specimen/Exo+2> for latins, Noto for special
characters, FontAwesome for icons and Noto CJK for CJK characters. 】
【 See the font folder under osu-resources
<https://github.com/ppy/osu-resources/tree/master/osu.Game.Resources/Fonts>
】
【 However, the default font of the osu-framework is OpenSans. 】
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the fonts are already setup correctly. this is not the issue. please focus on the issue. |
I have tried to input text in Arabic, Syraic and Hebrew. None of the text actually renders. English and Latin letters are fine.
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