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Short-term hype improvements #1954
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The amount of hype you can give out should be correlated with kudosu obtained |
That's the eventual goal |
I thought plays of pending maps aren't recorded? |
Yeah, going to be adding that just for this. I'll get back to you when that's ready to go. |
I feel like this would lead to maps being more hyped/pushed at the start of a month than the end of a month due to people having/running out of hypes to give. There should be some way to stagger the limited hype distribution, such as a user will receive their hypes on the same day of the month that they registered, rather than everybody getting it at the beginning of the month. |
maybe getting x (1?) per week, with a maximum of y (6?) 'stored'? |
it shouldn't be based on calendar months. it would just be last x days. |
I agree with distributing the available "hype points" in shorter iterations than a month and implement a cap of how much you can have at once (like tastystew proposed), in order to avoid most hype being only given out to beatmaps at the end/start of the month or end/start of the x days, leaving the riverbed dry in the middle of a larger block of days. |
"after playing" this means just play or pass the map? |
"After playing" does not work for everyone, and excludes modders that don't play well. I only check maps with trackpad, as bringing a mouse/tablet around with me is a hassle. To hype stuff, I'd be forced to play random normal/hard diffs which don't nearly represent the set as much as insane/expert. |
Imo if you don't play the map, I'd have a hard time trusting that you know whether it's a good map or not. Looking at it can find out practical ranking problems but ultimately it's still a lot different from actually playing it |
I've spent the last 6 months doing exactly that when nominating. Not being able to play something does not inhibit the ability to judge a set's playability when you do it for long periods of time. |
Points 1 and 3 have been addressed. Point 2 however requires client-side changes that have not yet been done, marking as blocked for now. |
Closing for now. We'll review this in the near future. |
As discussed on discord, let's adjust hype in an attempt to make it more relevant.
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