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Hit objects are not prematurely judged when entering a break section (unlike stable) #27175

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guanjiao23456 opened this issue Feb 15, 2024 · 8 comments

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@guanjiao23456
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Type

Game behaviour

Bug description

As shown in the video, at 2:10 in beatmap1265214, level Moonl1ght's C8H10N4O2, there is a flower-shaped slider which is so large that it even goes beyond the screen. Behind this slider is the break section (break). In std, the slider will be hidden after entering the break, without any action from the player. But in lazer, the slider will not be hidden, and if the mouse cursor does not follow the slider, it will lose blood.

Screenshots or videos

https://1drv.ms/v/c/0732fee8ab0ed6d9/EfKh44BQk2NCknbxKjzm_XwBTADtsRHTWox89nqRvcYNsA

Version

lazer2024.131.0

Logs

compressed-logs.zip

@guanjiao23456
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i am not good at english and i had used computer translator,maybe it was not accurate.Here is the original.

如附件所示,在beatmap1265214,level Moonl1ght's C8H10N4O2中的2:10处,有一个花型的slider,这个slider面积很大,甚至超出了屏幕范围。这个slider后面是休息段(break)。在std中,进入休息段后slider会被隐藏,不需要玩家做任何操作。但是在lazer中,slider不会被隐藏,如果鼠标光标不跟着slider滑动,则会掉血。
另外,由于此slider已经超出了屏幕范围,玩家完全不可能完美的完成整个slider。

@frenzibyte frenzibyte changed the title A bug about break and slider,compare from stable and lazer Hit objects are not prematurely judged when entering a break section (unlike stable) Feb 15, 2024
@peppy
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peppy commented Feb 15, 2024

sounds hp related, not judgement?

@frenzibyte
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frenzibyte commented Feb 15, 2024

HP is related, but there's also this behaviour on stable:

CleanShot.2024-02-15.at.07.40.48.mp4

(notice judgement appearing at the slider head, and the slider hiding completely)

So I'm tracking both and leaving it to discussion on which should be implemented and which should be left as "lazer behaviour".

@ssz7-ch2
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The map uses infinite bpm to make zero-length sliders
infinite bpm
So it's not that the slider is hiding because of the break. It's just that lazer doesn't support these zero-length sliders

@peppy
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peppy commented Feb 15, 2024

If this is a non-ranked beatmap, it can probably be moved to discussion.

@frenzibyte
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frenzibyte commented Feb 15, 2024

The beatmap is loved, let's track this in #13139 (actually more like #17426 because this is zero-time-length slider not zero-pixel-length slider, sigh).

@frenzibyte frenzibyte closed this as not planned Won't fix, can't repro, duplicate, stale Feb 15, 2024
@guanjiao23456
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Even if the map is not ranked, shouldn't the bug i raised be fixed?

@peppy
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peppy commented Feb 15, 2024

Maybe, but it's a matter of prioritising.

Also calling it a "bug" is subjective.

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