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Hit objects are not prematurely judged when entering a break section (unlike stable) #27175
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i am not good at english and i had used computer translator,maybe it was not accurate.Here is the original. 如附件所示,在beatmap1265214,level Moonl1ght's C8H10N4O2中的2:10处,有一个花型的slider,这个slider面积很大,甚至超出了屏幕范围。这个slider后面是休息段(break)。在std中,进入休息段后slider会被隐藏,不需要玩家做任何操作。但是在lazer中,slider不会被隐藏,如果鼠标光标不跟着slider滑动,则会掉血。 |
sounds hp related, not judgement? |
HP is related, but there's also this behaviour on stable: CleanShot.2024-02-15.at.07.40.48.mp4(notice judgement appearing at the slider head, and the slider hiding completely) So I'm tracking both and leaving it to discussion on which should be implemented and which should be left as "lazer behaviour". |
If this is a non-ranked beatmap, it can probably be moved to discussion. |
Even if the map is not ranked, shouldn't the bug i raised be fixed? |
Maybe, but it's a matter of prioritising. Also calling it a "bug" is subjective. |
Type
Game behaviour
Bug description
As shown in the video, at 2:10 in beatmap1265214, level Moonl1ght's C8H10N4O2, there is a flower-shaped slider which is so large that it even goes beyond the screen. Behind this slider is the break section (break). In std, the slider will be hidden after entering the break, without any action from the player. But in lazer, the slider will not be hidden, and if the mouse cursor does not follow the slider, it will lose blood.
Screenshots or videos
https://1drv.ms/v/c/0732fee8ab0ed6d9/EfKh44BQk2NCknbxKjzm_XwBTADtsRHTWox89nqRvcYNsA
Version
lazer2024.131.0
Logs
compressed-logs.zip
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