Clean up multiplayer-screen tests by removing intermediate screen #15335
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I didn't like the setup code with the intermediate "DependenciesScreen" which was duplicated across 3 classes.
This PR restructures things such that a
TestMultiplayerScreenStack
(I don't have a better name, suggestions welcome) screen is now loaded viaScreenTestScene.LoadScreen()
, which sets everything up internally and loads aMultiplayer
screen in an internal screen stack.