Fix intermittent test failures in TestSceneBeatmapInfoWedge
due to async load
#15871
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As seen at https://github.com/ppy/osu/runs/4358685294?check_suite_focus=true
Occurs due to the wedge content also reloading on ruleset change, which wasn't being accounted for. In a fail case, the content would change during the "select beatmap" step's async load wait, causing incorrect results.
osu/osu.Game/Screens/Select/BeatmapInfoWedge.cs
Line 70 in 51a353e