Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add two spins gap before awarding bonus score on osu! spinners #24662

Merged
merged 3 commits into from
Sep 12, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Jump to
Jump to file
Failed to load files.
Diff view
Diff view
2 changes: 1 addition & 1 deletion osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
Original file line number Diff line number Diff line change
Expand Up @@ -312,7 +312,7 @@ private void updateBonusScore()
tick.TriggerResult(true);

if (tick is DrawableSpinnerBonusTick)
gainedBonus.Value = score_per_tick * (spins - HitObject.SpinsRequired);
gainedBonus.Value = score_per_tick * (spins - HitObject.SpinsRequiredForBonus);
}

completedFullSpins++;
Expand Down
16 changes: 13 additions & 3 deletions osu.Game.Rulesets.Osu/Objects/Spinner.cs
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,16 @@ public double EndTime
/// </summary>
public int SpinsRequired { get; protected set; } = 1;

/// <summary>
/// The number of spins required to start receiving bonus score. The first bonus is awarded on this spin count.
/// </summary>
public int SpinsRequiredForBonus => SpinsRequired + bonus_spins_gap;

/// <summary>
/// The gap between spinner completion and the first bonus-awarding spin.
/// </summary>
private const int bonus_spins_gap = 2;

/// <summary>
/// Number of spins available to give bonus, beyond <see cref="SpinsRequired"/>.
/// </summary>
Expand All @@ -48,22 +58,22 @@ protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, I
double minimumRotationsPerSecond = IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, 1.5, 2.5, 3.75);

SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond);
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);
MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration) - bonus_spins_gap;
}

protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
base.CreateNestedHitObjects(cancellationToken);

int totalSpins = MaximumBonusSpins + SpinsRequired;
int totalSpins = MaximumBonusSpins + SpinsRequired + bonus_spins_gap;

for (int i = 0; i < totalSpins; i++)
{
cancellationToken.ThrowIfCancellationRequested();

double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;

AddNested(i < SpinsRequired
AddNested(i < SpinsRequiredForBonus
? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration }
: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration, Samples = new[] { CreateHitSampleInfo("spinnerbonus") } });
}
Expand Down