Fix rotate tool button in editor disabled when selecting 1 circle #26702
5727 passed, 3 failed and 52 skipped
❌ TestResults-macOS-MultiThreaded.trx
5782 tests were completed in 1584s with 5727 passed, 3 failed and 52 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope | 3✅ | 1❌ | 14s | |
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight | 13✅ | 1❌ | 15s | |
osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles | 2✅ | 1❌ | 13s |
❌ osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope
✅ TestAlwaysHidden
✅ TestConstructor
✅ TestVisibleAfterComboBreak
❌ TestVisibleDuringBreak
TearDown : System.TimeoutException : "wait for catcher to hide" timed out
❌ osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight
✅ TestComboBasedSize(False)
✅ TestComboBasedSize(True)
✅ TestConstructor
✅ TestFollowDelay(120)
✅ TestFollowDelay(1200)
✅ TestFollowDelay(600)
✅ TestPlayfieldBasedSize
✅ TestSizeMultiplier(0.5f)
✅ TestSizeMultiplier(1.0f)
✅ TestSizeMultiplier(1.5f)
✅ TestSizeMultiplier(2.0f)
✅ TestSliderDimsOnlyAfterStartTime
❌ TestSliderDoesDimAfterStartTimeIfHitEarly
TearDown : System.TimeoutException : "test passed" timed out
✅ TestSliderDoesDimAfterStartTimeIfHitLate
❌ osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles
✅ TestConstructor
✅ TestLegacyBreakParticles
❌ TestLegacyKiaiParticles
TearDown : System.TimeoutException : "wait for slider tracking" timed out
Annotations
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Catch.Tests.Mods.TestSceneCatchModNoScope ► TestVisibleDuringBreak
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "wait for catcher to hide" timed out
Raw output
TearDown : System.TimeoutException : "wait for catcher to hide" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.Mods.TestSceneOsuModFlashlight ► TestSliderDoesDimAfterStartTimeIfHitEarly
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "test passed" timed out
Raw output
TearDown : System.TimeoutException : "test passed" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)
Check failure on line 539 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (macOS, MultiThreaded)
osu.Game.Rulesets.Osu.Tests.TestSceneCursorParticles ► TestLegacyKiaiParticles
Failed test found in:
TestResults-macOS-MultiThreaded.trx
Error:
TearDown : System.TimeoutException : "wait for slider tracking" timed out
Raw output
TearDown : System.TimeoutException : "wait for slider tracking" timed out
--TearDown
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in /Users/runner/work/osu/osu/osu.Game/Tests/Visual/OsuTestScene.cs:line 539
at osu.Framework.Testing.TestScene.RunTestsFromNUnit()
at InvokeStub_TestScene.RunTestsFromNUnit(Object, Object, IntPtr*)
at System.Reflection.MethodBaseInvoker.InvokeWithNoArgs(Object obj, BindingFlags invokeAttr)